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Second Life Social Network Creates Real Economy
Filed in archive Future by pete on April 29, 2006
Second Life Social Network Creates Real Economy
BusinessWeek has the story:

The avatar named Anshe Chung may be a computerized chimera, but the company she represents is far from imaginary. Second Life participants pay "Linden dollars," the game's currency, to rent or buy virtual homesteads from Chung so they have a place to build and show off their creations. But players can convert that play money into U.S. dollars, at about 300 to the real dollar, by using their credit card at online currency exchanges. Chung's firm now has virtual land and currency holdings worth about $250,000 in real U.S. greenbacks. To handle rampant growth, she just opened a 10-person studio and office in Wuhan, China. Says Chung's owner, who prefers to keep her real name private to deter real-life intrusions: "This virtual role-playing economy is so strong that it now has to import skill and services from the real-world economy."


Time to diversify. Somebody refer her to a good financial advisor quick.

(Via Chasnote)

Permalink: Second Life Social Network Creates Real Economy
Tags: secondlife  virtualworlds 
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